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Hi, I was wondering if a Prioritized Experience Replay buffer could be added to PPO?
They do something similar to that here - [Leveraging Demonstrations for Deep Reinforcement
Learning on Robotics…
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Hi,
First post here so apologies in advance for my mistakes!
We recently upgraded ZFS on our Ubuntu 12.04.5 SAN from 0.6.2-1~precise to 0.6.5.4-1~precise. This was done mistakenly as part of a crash…
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Hi, I am curious about the execution time when using prioritized experience replay. I have written the rank-bassed prioritization and now it takes a longer time to complete one epoch as instead of usi…
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Hi,
Could you provide an implementation of prioritized experience replay for either Gridworld or Cartpole environment?
Thanks,
Akilesh
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https://arxiv.org/pdf/1511.05952.pdf
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https://arxiv.org/abs/1611.01606
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Current implementation changes the semantic of `reinforce_` `act`'s arguments, resulting classes with different `reinforce_` and `act` signatures.
Another problem lies in `sample_shape`. MapPlayba…
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If I add a dropout layer to the Q-Learning example in python (I'm fiddling with a larger grid and network). I get the following error.
> Traceback (most recent call last):
File "C:\Program Files…
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Hi, I want to run atari games based on the prioritized experience replay. However, the current code does not work. Any ideas?
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There's a valid-action-getter, which produces all valid actions for a given board.
The MCTS framework should pass:
1. the underlying state (i.e., state::State)
2. the player who's playing
3. the v…