-
My client is written like this:
```c++
bool complete = false;
void rpc_cont_func(void *context, void *_tag) { complete = true; }
void client_thread() {
while (true) {
// timer start
r…
-
## Expected Behaviour
Expect the service to automatically clean the cache once the rate_limit has expired (for the given Key). For example, if the `key_func` is IP Address, and we set a limit o…
-
A rate limiter can be added to the server so that excess requests in small time from same ip can be avoided and server does not crash.
If it seems relevant, can I work on it?
-
Firstly, thanks for your time spend on this lib. Unfortunately I can see issue when using `fn-throttler` which is a blocker for me.
I'm trying to use API with contraint 1 request per 1500ms. To mak…
-
*Title*: Http local rate limiter support for silent drop
*Description*:
There is a scenario in which a malicious client continues to bombard the server with requests despite receiving a 429 respo…
-
**If you are reporting *any* crash or *any* potential security issue, *do not*
open an issue in this repo. Please report the issue via emailing
envoy-security@googlegroups.com where the issue will b…
-
-
### What version of Go are you using (`go version`)?
```
Audrius@Audrius foo $ go version
go version go1.8rc2 windows/amd64
```
### What operating system and processor architecture are you us…
-
I wonder if the rate limiter is loom-friendly - e.g. does not pin the platform threads?
-
### Describe the bug
The FPS limiter in the Steam Performance settings does not function as expected. Despite setting a specific frame rate limit, the FPS continues to exceed this limit during gamepl…