-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
cocos2d needs its own file format.
Currently we have different file formats for different objects. eg:
- Particle System uses ParticleDesigner file format
- TMX map uses the .tmx file format
- BMFon…
-
**Describe the bug**
`charites build --help` has three parameters related to sprites, `--sprite-url`, `--sprite-input`, `--sprite-output` which hint that there's icon building functionality with ch…
-
- cocos2d-x version: 3.17.2
- devices test on: Win32
- developing environments
VS version: 2017
Creating a UIButtons with individual sprites and activating Scale9 works as expected,
But as…