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# Expected Behavior
I have provided the below command
**mmseqs expandaln ./base/qdb ./uniprot/uniprotdb.index ./base/res ./uniprot/uniprotdb.index ./base/res_exp --db-load-mode 2 --expansion-mode…
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### Describe the bug
When multiple players are connected to a game and the scene is changed. there is a chance at least on of the players will have all networked objects in their scene duplicated. Th…
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The sequence order of the windows in the activities overview mode does not follow the sequence of Alt-Tab, ie, there is no apparent order of the windows in there. Naturally, they should be ordered in …
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**Replace the text below with the details of the issue you are facing.
DO NOT simply erase the form and type a free-form response.**
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### Issue Summary
\quantity render is abnormal
in HT…
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### Ask or discuss any quick questions about 3.5a here please.
**Do not use this issue for bug reports, they will be ignored** - please open a new issue with full information, see [CONTRIBUTING](ht…
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While the mouse is often convenient to navigate the web, it may be doable to use
the keyboard only as well.
We already support controlling the viewport position with configurable keys, so
HJKL naviga…
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During our pilot test in #9 we discovered that the contributions in 'REVIEW' tab were showing up differently for each person, e.g. with a different title and/or description for the same row. Perhaps r…
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First off, I just want to say what a great sequencer this is and how much I enjoy using it!
I have encountered what I believe to be a bug where the first step of a sequence (consisting of two or mo…
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Version: Current Github.io development (non-production version)
When viewing .fasta files under the View - > "Sequences" tab, the sequence IDs are missing from the usual placement that is left of t…
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Not an issue but I was just confused as to what the "Display clear sequence" does, reading it I assumed it would show me the sequence on doors to take to make it to the end during the duty but I could…