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Better mapgen more biomes.
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Multiple machines can be stacked via hand teleporter / teleporter
1. Place beacon
2. Push machines into teleporter
3. They are now all on the same tile as the beacon
4. This creates unique interac…
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- [ ] Add image preset prompts to get good results, [reference](https://github.com/carson-katri/dream-textures)
- [ ] Automatic image upscaling, see [video2x](https://github.com/k4yt3x/video2x/) loss…
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**Description:**
After the most recent VMAP generator update involving larger data (uint16 -> uint32) from MOVI chunks, recast in mmap generator cannot handle that many vertices, causing severa…
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The shore always look vary far from the edge
by modifying
Map.prototype.gradient = function(pos)
like so
var delta = normalized.magnitude()*0.6;
this seems to get islands to the edge with one ti…
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- [x] Filter our "large" tiles
- [ ] Need a way to better show/remind environment changes in the VTT. Macros? Labels?
- [x] Narrow tiles are bad when used
- [ ] Environments should not change to the s…
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Hi all,
I have been working on a software package for randomized quest generation for D2E (basically a set of MATLAB/octave routines). The s/w selects tiles at random and builds a dungeon with them…
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The following snippet generates an error:
```python
import pyboof as pb
generator = pb.MicroQrCodeGenerator(pixels_per_module=5)
generator.set_version('M4')
```
```
Traceback (most recent ca…
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Hi, I have a question regarding this nl means implementation:
https://github.com/halide/Halide/blob/master/apps/nl_means/nl_means_generator.cpp
I'm making a version that only denoises certain pixe…
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I'm not sure whether I am wrong, but when I simply try to reduce an image to 1/4 of its size, and I wrote my naive codes as follows:
```C++
class Reduction : public Halide::Generator {
public:
…