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Imagine to have some raster data with pixel size 10 by 10 units and bbox starting at 0,0. Let's put the anchor point at the centre of the pixel. Now user requests a subset as
`&SUBSET=E(572,612)&S…
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## What problem does this solve or what need does it fill?
In Blender, the default way of making sure a texture tiles `n` times is to add a `UV Map` and a `Mapping` node, like this;
![image](https…
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### My actions before raising this issue
- [x] Read/searched [the docs](https://github.com/opencv/cvat/tree/master#documentation)
- [x] Searched [past issues](/issues)
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### Expected Behaviou…
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### Issue Description
## Bug:
When generating images, after generating some images, sometimes even after a single batch of 4, the generation freezes at the end of the batch. sometimes in the middl…
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As discussed in #166 , although the extension has been added recently, only EGL context are supported and having GLX support is required for some applications.
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**We use Optronics cameras to grab images through CoaXPress interface at 500fps rate with the resolution of 2048 by 2048, and we want to save all the images into a single file during grabbing.** We've…
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**Scenario:**
Processing a VLA (B config) Measurement Set that has the selfcal hard-applied. Intention is to tidy up the junk around some off-centre sources.
**Approach:**
Image the MS, make a sky …
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# Compatibility Report
- Name of the game with compatibility issues: Sea Of Thieves
- Steam AppID of the game: 1172620
## System Information
- GPU: RTX 2070 Super
- Driver/LLVM version: Nvidia …
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I'm working with @jmuhlich and @dpwrussell on an application using OpenSeadragon. Along the way, we've outlined one approach to a WebGL rendering engine within OpenSeadragon. We'd like to know whether…
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I've got a problem with tiled map, it renders like this:
![image](https://github.com/castle-engine/castle-engine/assets/44323413/5157f6f7-db34-441e-a5ce-7c6cb6035922)
In tiled, this spot looks like …
bbrtj updated
9 months ago