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`1c81d53`コミットをMacで開こうとした.
# ❌ `error CS0234: The type or namespace name 'AndroidPlatformIconKind' does not exist in the namespace 'UnityEditor.Android' (are you missing an assembly reference?)`
# …
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RenderTexture.Create failed: requested size is too large.
UnityEngine.RenderTexture:GetTemporary (UnityEngine.RenderTextureDescriptor)
Unity.VectorGraphics.VectorUtils:RenderSpriteToTexture2D (Unity…
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ross compilation job websocket-sharp.dll failed.
UnityEngine.UnityException: Failed AOT cross compiler: /Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport/Tools/OSX/mono-xcompiler-wrapp…
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My project workflow goes like this : a user can cut parts of a mesh, generating a new mesh in the process. For memory management reasons, I need to export some versions of a mesh and keep a path refer…
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Checklist
+ I've updated to the latest released version of the SDK and any drivers that can be related (visual studio, c++, jdk, c#)
+ I've searched for existing GitHub issues
+ I've looked for e…
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this is weird! I'm using unity 2018.3.5f1
I'm getting these in console:
Copied style is null. Using StyleNotFound instead.
UnityEngine.GUIStyle:.ctor(GUIStyle)
SubjectNerd.PsdImporter.PsdImportW…
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FileNotFoundException: Could not find file "D:\game\client\trunk\Assets\StreamingAssets\AssetBundles\result_0.json"
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.…
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I want to add files to project root but if I try:
{
"group" : "",
...
}
It gives me key not found error. Am I doing something wrong here?
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WTR:
1. Create tree
2. Add custom node
3. Rename or delete custom node
4. Open bonsai designer
`ArgumentNullException: Value cannot be null.
Parameter name: key
System.Collections.Generic.Dic…
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> Spatializer Effect: Oculus Spatializer + Loopback, is not natively supported for the current build target.
UnityEngine.Debug:LogWarning(Object)
UnityEditorInternal.VR.VRPostProcess:RegisterSpatial…