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The problem i'm having at the moment is I'm buying games and its a 50/50 chance there going to work with my move/navi controllers. I can play games like Gorn, accounting and the lab but games like st…
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I'm trying to emulate the touchpads with the analog sticks on the Windows Mixed Reality controllers and it works well, but in games like Pavlov VR and Fallout 4 VR, it sees the emulated touchpad axes …
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Having the extensions.html document is somewhat confusing, as it's not really a standards track document. It's also not really following the working group work mode (seems to serve as incubations).
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I'm this process of upgrading my current VR project in Unity to OpenXR and I noticed that there is no support for the finger tracking on the Index Controllers. I'm wondering if anyone can provided inf…
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I encountered an error running the installer. Was I supposed to install something else first? I was trying to install this so I could have a virtual keyboard like in [this video](https://www.youtube.c…
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I imagine adding full touch support would be probably impossible but being able to use touch not only as a 'gamepad' but to separate head tracking and movement would be a great move.
In Onwards you…
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**Bugs:**
When I load into VR when in a vessel, the terrain likes to flicker uncontrollably. I know this was also an issue with the older versions of the mod, but hopefully it's different this time…
9595w updated
4 years ago
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Use case:
I have a web site that would benefit from controller input when I'm viewing the site in 2D but in VR via apps like BigScreen, Oculus Dash, Virtual Desktop.
I can get game controller in…
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Hello pottedmeat7, I can't get WalkInPlace to work. I want to use my two trackers to walk in The Talos Principle VR with my own feet. So I created a datamodel and when I click on 'show data model' the…
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I'm working on a project with A-FRAME 1.0.4 and a Vive Focus Plus VR headset and I would like to know if you'll add the controllers for it soon.
I have seen that the controllers are already included …