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Using artemis in my libgdx game, however I am having the problem stated in the title while running the game with libgdx's gwt backend.
I have a subclass of World, called TweenableWorld, which I use …
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see https://github.com/junkdog/artemis-odb/issues/142
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Log number of systems woven (success counter like you added for packed and pooled components)
Also add verbose processed class list.
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#### New core interface:
Remains pretty much the same, except for overloaded group:s.
``` java
public interface EntityFactory {
EntityFactory copy(); // create a new EntityFactor based on this
…
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- https://github.com/junkdog/artemis-odb/wiki/GettingStarted
- CHANGELOG.md
- README.md
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Can't seem to find a license for artemis-odb, just the LibGDX one. Am I overlooking something?
Just doublechecking if CC0 for artemis-odb-contrib is possible, given the license.
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So I finally broke down and decided to learn how to use the accompanying tools and weavers for `artemis-odb`. However, I'm using Gradle for my project (because LibGDX). How can I use the Maven weavi…
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Looking at the code, I don't see any radical changes over original artemis.
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Edit: Ported subjects to wiki, strikethrough completed questions, collated and simplified remaining questions.
How can I / best practices for:
- Converting OOP game into ECS
- Why does isActive retur…