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There were a few reports in #developer about master server registration issues. I also noticed it on my servers now. It seems like the 0.6 protocol fails to register. Because the 0.7 still works I wou…
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What is used the most in maps. What do other open source fng implementations use? How do they conflict with ddnet tiles.
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Message isn't flushed, so there's little point in sending it at all:
https://github.com/ddnet/ddnet/blob/1460081d8c1f7f5873ca48f94dad0c7030434fc2/src/engine/client/client.cpp#L249
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This url can then be used by the client to verify yourself, e.g making a curl request or opening it in the browser. We can also show a hover tooltip for clueless tees
this is related to the ger10.d…
edg-l updated
2 months ago
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I updated my DDNet client from 16.1 to 16.2 using the in-game update button and now the game won't start anymore. After the update (downloading new files), the client restarted itself and gave a black…
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How much do we want to support moddability in the DDNet codebase? Note that this doesn't talk about the network protocol but about the actual code.
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https://github.com/ddnet/ddnet/blob/9db780ebbce53c3ac420fcb6df099b63ecc351b3/src/engine/server/server.cpp#L2976-L2986
The loop would break and other clients wouldnt be checked anymore
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# the client can do newlines the server can not
I assume ~15 years ago matricks planned to support newlines in chat messages. This is why the client has the following loop:
https://github.com/…
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When joining fng weapon shows up as gun while laser crosshair is displayed
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Add a new network message that sends the chat command payload. To avoid leaking chat commands to public chat on servers that do not have a chat command system. If ddnet users bind for example ``bind x…