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http://nyc.pediacities.com/fsmaps/RoofPiano/
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Hello,
I have been using Howler for a book app made entirely on HTML5 and intended to be used on Mobile Safari (iPad). Our audio files are usually huge, for that reason I decided to split them into s…
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Hi there,
I have been having trouble with Howler and cached audio (as in HTML5 cache manifest) files: the won't play on iOS 7. Once I remove the files from the manifest, they play fine.
I currently…
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I'd like to see methods for setting velocity and orientation on howls. I'd also like to see some means of setting a listener position, orientation and velocity.
If there are no plans to do this withi…
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I'm using howler library (based on HTML5 / web audio) to play sound in my app:
https://github.com/goldfire/howler.js
It seems that howler uses XmlHttpRequest inside, and as i have icecast & app on d…
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When i play an audio with your library on Chrome Android 4+, my device's volumes are decreased dramatically. So, if i don't close my website's tab(with howler audios playing) i can hardly here another…
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Hi!
First of all thanks for the great and perspective library! It's awesome.
I found that this lib works for all platforms including iOS and Android. But there is realy strange bug: after sprite pau…
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http://goldfirestudios.com/blog/104/howler.js-Modern-Web-Audio-Javascript-Library
Try quickly play "blast" and "laser" sounds.
P.S. I'm using Opera 12.13 and FF 18.0.1 on Linux OS - I can't check ex…
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I can't pause and resume the sounds from cocoonJS, furthermore, the sound appears jerky.
It should be possible according to the example provided by Ludei, Multichannel Sound.
https://cocoonjsservice…
ghost updated
10 years ago
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Lots of room for optimization, cleaner code, better syntax.