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Hey guys, found a bug in the max exporter.
When i set these parameters through maxscript I am not getting the ambient occlusion in my models. if i do it manually from the Babylon>exporter menu. it …
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```
maxScriptManager = dotNetObject "Max2Babylon.MaxScriptManager"
-- Set export parameters
lod1ExportName = "C:\Path\to\Location"
paramLOD1 = maxScriptManager.InitParameters (lod1ExportName + "_g…
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Hi!
We would like to export separate scenes into one .gltf file.
I imagine it would work by somehow specifying a node as a scene root, which can optionally transform all its children to the scen…
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Issue Type: Bug
In VSCode, both Insiders and general release, I cannot chord my function keys using a Das Keyboard 4 Professional. For instance Alt+F12 to do Peek Definition does not work but usi…
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Hi folks
I recently got a model that still seems to have weird normals in certain parts. A simple model to reproduce the issue can be found here: [normal_issue.zip](https://github.com/BabylonJS/Exp…
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My personal name contains a special symbol (**è**) and **sublime3dsmax (v0.9.8)** with **Sublime Text 2.0.2 (Build 2221)** on **Windows 10 (Version 1803; Build 17134.48)** can not deal with that in th…
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Hi again
I haven't tried downgrading but currently i'm on the most recent version of the exporter and i found that this specific file. will not export the ambient occlusion correctly unless i sele…
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It seems that the Python extraction script doesn't work with 3ds Max 2019.
When executing the MAXScript it throws the error "-- Unable to convert: undefined to type: Integer64"
This happens everytim…
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Issue Type: Bug
The key chord Ctrl+O is behaving as 'Open Folder' in the latest Insider's Build. Shouldn't Ctrl+O be 'Open File'? 'Open Folder' is Ctrl+K, Ctrl+O
VS Code version: Code - Insiders…
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Bones don't seem to be exporting correctly, currently the bear model appears as follows via Smash Forge exported DAE:
![image](https://user-images.githubusercontent.com/10727824/43725638-ef7da310-99…