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Since Mineways grew from minutor's code base, I've recorded [this issue at their site](https://github.com/mrkite/minutor/issues/125). I did some initial investigation, and it looks fairly straightforw…
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I cant get the program to convert my pmanvil file to a anvil file for me to edit inside mineways.
java -jar C:\Users\Gabe\Downloads\pmanvil-converter.jar
^^^^^
is how you open the program, yes it …
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![issue](https://user-images.githubusercontent.com/8530852/44294305-6debfb80-a252-11e8-804a-30bea6a80160.png)
Using the default settings on mineways, no matter what world I use, this is what happ…
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This would involve rewriting all the GUI code into some cross-platform toolkit (I personally recommend Qt, as it's the easiest to use and the most powerful.)
This tool is useful enough to me that I'd…
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The current distribution of the Mac app bundle lacks a valid developer certificate. Though this isn't a major issue, Gatekeeper will block it by default. Signing App Bundles allows Gatekeeper as confi…
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```
Copied conversation with http://www.reddit.com/user/PlayingRisky:
So I've finally been able to test this, and you have a problem with your later
release of dev_r281 on OSX. I'm not entirely sure…
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I have set up the mineways in the user settings (as shown in the image): ![prefview](https://user-images.githubusercontent.com/24231179/27068867-c3c490c2-4fd7-11e7-87e4-db7e1e5649a1.JPG)
![selected]…
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so i have an issue with MCprep... when i import a mineways .OBJ and click "prep materials" it says i have 0 objects selected.
here are some screen shots incase you need them:
![screen shot 2018-0…
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I have my world imported and I'm in materials mode or whatever, and pressing "Prep Materials" does nothing. It says "0 objects modified" I have everything selected. I'm using Blender 2.78c.
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Is there a way for modded blocks to be added(like computercraft)?