-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
I tired everything turning off my 2 displays, closing everything, got it to 1.4gb before starting sd, but still out of vram, tried messing with all the settings, its a 14 sec clip!
Start parsing th…
-
```
What steps will reproduce the problem?
Create a BitmapMaterial with a normalMap texture and assign to its lights
property an array with four PointLight objects.
When rendered it throws the follo…
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …