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I'm not sure if it's possible, but it would be an awesome feature to have to be able to modify weapon's critical hit multiplier via nwnx_weapon plugin like the Weapon Master's Increased multiplier fea…
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Hello everybody,
what do you think about SetLocalStruct / GetLocalStruct / DeleteLocalStruct function?
Do you think that would be possible to have them?
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The NWNX_ON_TIMING_BAR_CANCEL_AFTER always fires AFTER NWNX_ON_TIMING_BAR_STOP_AFTER, which makes it completely useless, since the point of a cancel event is to change the behavior of the stop event i…
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Player reports base drills are not working.
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Reassembly is not applying the components out to the reassembled organic materials!
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Some selection of backtraces from 8193.10 we had before we eventually reverted back to 8193.9, in case there might be something of use.
**8193.10**
[nwnx_crash_21_4_2020_a.txt](https://github.com…
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NWNX_Player_SetPlaceableNameOverride does not rewrite the name.
Nothing happens at all.
Please fix it. ( T__T )
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Just in case you find something useful from this backtrace:
=== Backtrace
./nwserver-linux(+0x4eaa46)[0x5575a1a9aa46]
./nwserver-linux(+0x4ea1e1)[0x5575a1a9a1e1]
./nwserver-linux(+0x4eaae1)[0x55…
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NWN: 8193.12
NWNX: latest release for 8193.12
I've changed the value for `SKILL_FOCUS_SKILL_BONUS` in ruleset.2da. Using it serverside in haks. Hak file has top priority, no conflicts with other h…
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Need to integrate the profiler and performance metrics we had on SWLOR into this project.
Look into this once .net core plugin in NWNX has been released. The single entry point we're getting will m…