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Hello, my problem for today is:
I draw shape using brush tool (I'm using Wacom Intuos 3 tablet). It's vector drawing with autoclose option, so there's no any extra pixels.
When I'm creating Plasti…
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Hello. I am currently using Mac M1. And running the following code ( the file in ```/spyro/paper/run_fwi_2d.py```). It shows the error from the pybind11 ``` ROL.Algorithm("Line Search", params)```. D…
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probably use sc and quads for paths, but for the sides of a matrix it might be easiest to consider the margin and the corners as a polygon to triangulate
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I have the following shape with edge material working fine, I set a texture + a corner texture for the edge :
![OK_shape_edge](https://github.com/SirRamEsq/SmartShape2D/assets/9079110/1d212a1b-8beb-…
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If you run my example of Quad mesh:
https://github.com/sharon92/pygfx/blob/main/examples/other/MeshQt6.py
and try to zoom in from a low angle (I don't know how to describe this, but if you come in…
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Reported by pafurijaz on BlenderArtist.org
The 1.0.0-beta.3 on my Linux distro doesn’t works I get these errors
```
Traceback (most recent call last):
File "/home/paf/Software/Blender-2.92.0…
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![image](https://github.com/AmbientRun/Ambient/assets/5104632/bd211b5a-8976-4e99-8f8c-050bcd9e0d2f)
You can use this minimal repro code (server.rs):
```
use ambient_api::{
components::core…
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## Bevy version
current main
## Relevant system information
I am on the latest stable version of macOS, latest stable rust too.
```ignore
AdapterInfo { name: "Apple M3", vendor: 0, device…
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## Shadow volume
[Shadow volume](https://en.wikipedia.org/wiki/Shadow_volume) is a shadow rendering technique proposed by F. Crow in 1977. It makes use of the stencil and depth buffers to perform b…
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I made an interior cube out of six quads all under the same gameobject. When I scale the gameobject in the editor, it looks as it should. However, when running the game, two of the quads are not where…