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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Add new Cog for Fun commands
Possibilities:
* Dice roll (`!dice 2d4` would be 2x roll of 4-sided dice)
* Riddles (Let user guess. If there is no correct guess after some interval, reveal answer)
…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Here's a minimal reproduction of the issue:
```go
package main
import (
"fmt"
"github.com/justinian/dice"
)
func main() {
_, output, err := dice.Roll("0d1d01")
fmt.Println("Output…
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This may be possible with the current language, but I'm unsure how to do it. From the sourcebook, the rolls are defined as
"In Brave New World, we read the dice in a particular way that you might no…
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Summary: When dice is rolled result shows immediately.
Component: Player class
Version: 0.0.1
OS: Windows 10 Home 64-bit
Description: When the dice is rolled using the space bar the result is show…
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https://github.com/dyllandry/ladders-and-slides/blob/fbc42c348ccd6f73d0c3c6c0369fcc78d6a68851/src/dice.rs#LL8C9-L8C41
1) The number generator can instead be generated only once before we roll any d…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…