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Variables and Constants
Variables and Constants are values that are mutable and immutable, respectively. Variables are declared with the `var` keyword while constants are declared with the `const` …
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http://dart-lang.github.io/linter/lints/avoid_setters_without_getters.html
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The library provides only Getters for oneof fields. Because of this, setting oneof fields is painful. And this gets especially painful when the oneof fields are themselves proto messages. For example:…
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### Description
When I click a button the color changes to the color of shadow property.
### Steps to Reproduce
1. Create a MAUI project.
2. Create a `Style` for `Button` that has a `Shadow` prope…
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This is a follow-up for #427.
#### Affected Versions
[2.0.1]
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When applying the builder pattern I find that something useful is the conversion from the built type to the builder, for example:
```rust
#[derive(Default)]
struct Animal {
name: String,
…
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Function and class have tear-off ability why not variable too?
Function
```dart
void function(Function(int value) call) {
call(1);
}
function(function1);
```
And class
```dart
function…
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**Describe the bug**
Avalonia has `Classes.accent="{Binding IsSpecial}"` markup.
https://docs.avaloniaui.net/docs/next/basics/user-interface/styling/style-classes#conditional-classes
But when i…
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In some OOP based-langauges like Dart, C#, Javascript, we can define setters and getters that can used as "properties". This basically allows us to store some "properties" as just fast calculations of…
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The input resources are:
dep.yaml:
```yaml
apiVersion: v1
kind: MyKind
metadata:
name: foo
environments:
- dev
- stage
```
cm.yaml:
```yaml
apiVersion: v1
kind: ConfigMap
meta…