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#### Your system information
* Steam client version (build number or date): Sep 16 2021 at 00:09:09
* Distribution (e.g. Ubuntu): Arch Linux
* Opted into Steam client beta?: [Yes/No] Yes
* Have …
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Based on http://www.pathsensitive.com/2021/03/developer-tools-can-be-magic-instead.html
The first part speaks about reflection models. It seems to me that should be something powerful but easy to ad…
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### 🐛 Describe the bug
I can successfully export the vulkan pte. When I run the model with
```sh
./backends/vulkan/vulkan_executor_runner --model_path /scratch/models/vulkan_mobilenetv2.pte
```…
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### Description
I'd love to see a option in the right click menu to bind graph node positions together when multiple graph nodes are selected. This is an ergonomics/nice to have thing so that once yo…
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## Summary
Leaner API & make loading steps more configurable per type
## Current State
Currently, loading is klunkly. APIs should probably have a single entry point for accessing resources, in both…
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This is a WIP proposal for how to provide utilities for "flattening" graphs within MaterialX.
Criteria:
- The ability to choose which "roots" within a graph to flatten.
- one or more selected…
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The image displayed in VR on the left eye contains artifacts.
![image](https://github.com/CesiumGS/cesium-unity/assets/12583808/8f08395e-6be2-4b54-b1a3-12dbb2351030)
The issue was discovered on…
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Hi,
I'm running DirectML 1.9.0 w/ an NVIDIA GTX 1080ti GPU. I've been experimenting with the quantized operations provided by DirectML.
I have found that on my system, the `DML_QUANTIZED_LINEAR_…
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Our artists are blocked by the technicalities of writing GLSL and have to turn to our programmers when they need custom visuals beyond what the built-in physical material is capable of. This makes our…
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[Nature assets (non-free)](https://assetstore.unity.com/publishers/6887)
physically based rendering:
[textures.com PBR Materials](https://www.textures.com/browse/pbr-materials/114558)
[free pbr text …