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## Question:
Is the following possible?
If so, we could change this to a proper enhancement issue.
## Idea: Plug-and-play workflow of:
- CityEngine street shape export (with all attributes like seed,…
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e.g. export color.rgb as color[0], color[1], color[2] float attribute
this should avoid any awkward "color_dot_r" parameters in e.g. VEX nodes
note: this is not about how the assign node passes ru…
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The good news is that you can use "ROCm driver" for cpp-ethminer. Which does fail on amdgpu-pro 17.10. (at least on RX 480). I am posting this here, since I couldn't find anyone using ROCm for mining.…
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**URL**: https://disqus.com/home/discussion/channel-mayfronongui/sidefx_houdini_fx_12_torrent/
**Browser / Version**: Firefox Mobile 53.0
**Operating System**: Android 6.0.1
**Problem type**: Text…
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Per https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=43008&sid=efc6341a0aac32de108bc58c6949441f
If I understand correctly, the only handle type that is currently supporte…
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Hello,
I had the same issue as user 099440a80f774063a1e115922 at this site: https://www.sidefx.com/tutorials/houdini-game-dev-tools-instant-meshes-bridge/
After running instant meshes OTL I got …
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I can't see in "ropnet" houdini 16.5 prt exporter
ghost updated
6 years ago
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Hi,
[Note: I have tested the python code and *.ui with various versions of Maya, they work fine]
Just documenting my observations.
I am using the following example as a starting point t…
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These two interfaces comprise the current public interface of their respective modules, but the methods they provide are as far as I can tell only useful inside the Houdini plugin itself.
> (...for a…
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At the moment we can only bake instances into a Blueprint. It would be nice to be able to bake instances into one static mesh.
#
Filed as RFE #73707 : Unreal: Improvements to instance baking.