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```
What steps will reproduce the problem?
1. Go to
http://svg-edit.googlecode.com/svn-history/r646/trunk/editor/svg-editor.html
2. Click the SpriteMe bookmarklet.
What is the expected output? What d…
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### Expected Behavior
1. in the editor, have two (or more) sprites in a project
2. add blocks so that blocks are visible within each sprite
3. zoom both sprites to the default zoom level
4. clic…
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the minimum is 16px as you already know.
I want to make small 8px sprites.
also, allow 8px spacing in spritesheets like this:
![balls](https://user-images.githubusercontent.com/417968/218613260-068…
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Sprites and loops are referred in-game through an integer number, and this is fine, they mostly don't need names.
Occasionally though, naming them is useful.
In my workflow the way I do it is in …
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Currently, all the viewport displays of sprite sheet animations is rescaling the UVs depending on the state of CustomBoolean9, but attempting to play an animation containing manual sprite sheet animat…
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I created some bones by using the 2d animation package, it was OK. But when I finished my animation, and added another bone to my sprite in the sprite editor, and clicked APPLY. It crashed! And alway…
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https://github.com/hjnilsson/rme/blob/64ef3b5e2ac25a6e1d1d3ab7db957e2c52bde5f2/source/map_drawer.cpp#L1132-L1141
Any chance to have ids and respective colors where this should apply loaded from a c…
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### Description
When the `hide-backpack` addon is enabled, if you quickly drag a script into the backpack, it doesn't fit there.
It works fine if you drag the script slowly, and it seems to work wel…
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UI design and main goals of the tilemap feature:
- [x] Everything related to tilemaps must be hidden until we create a new tilemap layer using a new *Layer > New Tilemap Layer* menu option (in this…
dacap updated
1 month ago
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### Description
Tested on 2560x1440
Demo project: https://playcanvas.com/editor/scene/1448233
### Steps to Reproduce
1. Add sprite with dark color side, make it tiled
2. Add it to the scene,…