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It is hard to use boiling oil pot engineers as a human player, you have to manually pour the oil in a certain direction which makes them a poor option for defence compared with fire throwers, as it ta…
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![error](https://user-images.githubusercontent.com/25118004/47896588-77a6f780-de6e-11e8-9b37-96a422aedc9d.PNG)
I have the correct executable, and it was installed correctly in v. 1.0.
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Just a quick question, @Sh0wdown do you think that it would be possible, to edit the executable in way, that you could edit what kind of stuff an ai uses?
-What economy it builds, and how much of eac…
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It would be good to introduce another separate 'improved AI castles' setting in the installer for the patch, which would be the same as Evrey's fixed vanilla castles but with ballistas added to the fr…
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I just felt like doing a list of bugs / quirky stuff I still know are a problem ingame, and I will list all I remember from the top of my head here.
- [ ] European bowmen won't set pitch alight
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Sämtliche Einheiten und *ganz besonders die meuchelmörder* könnten in ihrer Wegfindung verbessert werden.
Hier ein npaar Dinge, die nicht gut laufen:
- wenn meuchelmörder auf feindliche mauern g…
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If possible to do:
- AI apple orchards and cheese farms should be build as closest possible to eachother and to the granary "castle side"(quickest trail), and wheat & hop farms aswell, but closest po…
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To fix the entire pathfinding of stronghold crusader, there is no way to do this by editing some hexdata in the exe. BUT maybe there is still some tweaks possible to improve a couple of things:
1. …
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Thank you very much for the new patch !!!!!!
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#110 Stronghold Crusader Verbeserungen by Xander10alpha
WICHTIGE Verbesserungen:
- Grabverhalten der KI verbessern. Ich meine damit, dass Truppen der KI nur ein Paar zu ausgraben
geschickt werd…