-
```
I took the collada duck and converted it to OBJ, then ran objcompress on it to
get a UTF8 file. I loaded it in three.js and here is the result:
http://jterrace.github.com/webgl-utf8/
The mesh lo…
-
```
I took the collada duck and converted it to OBJ, then ran objcompress on it to
get a UTF8 file. I loaded it in three.js and here is the result:
http://jterrace.github.com/webgl-utf8/
The mesh lo…
-
```
I took the collada duck and converted it to OBJ, then ran objcompress on it to
get a UTF8 file. I loaded it in three.js and here is the result:
http://jterrace.github.com/webgl-utf8/
The mesh lo…
-
I'd like to suggest that we work toward supporting equivalents of the MaterialX Standard Nodes within NodeMaterial. That is not necessarily to say that everything needs to be named the same, but ideal…
-
```
I took the collada duck and converted it to OBJ, then ran objcompress on it to
get a UTF8 file. I loaded it in three.js and here is the result:
http://jterrace.github.com/webgl-utf8/
The mesh lo…
-
```
I took the collada duck and converted it to OBJ, then ran objcompress on it to
get a UTF8 file. I loaded it in three.js and here is the result:
http://jterrace.github.com/webgl-utf8/
The mesh lo…
-
```
I took the collada duck and converted it to OBJ, then ran objcompress on it to
get a UTF8 file. I loaded it in three.js and here is the result:
http://jterrace.github.com/webgl-utf8/
The mesh lo…
-
```
I took the collada duck and converted it to OBJ, then ran objcompress on it to
get a UTF8 file. I loaded it in three.js and here is the result:
http://jterrace.github.com/webgl-utf8/
The mesh lo…
-
```
I took the collada duck and converted it to OBJ, then ran objcompress on it to
get a UTF8 file. I loaded it in three.js and here is the result:
http://jterrace.github.com/webgl-utf8/
The mesh lo…
-
### Describe the bug 📝
So, I added a highlighter with an outline on click. I would expect that the outline closely matches the BIM element, but the outline in some cases is way off the actual eleme…