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Seems like I'm finally starting to experiment with something that I've been thinking for a long time.
**The problem**
The current `Geometry` structure is, albeit user-friendly, convoluted and unperf…
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I finally managed to get it to work :) It turned out that the main obstacle in making these two types of animation cooperate with each other has always been the fact that the `boneMatrices` passed to …
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Hey,
[I've made some slight modifications to three.js](https://github.com/timoxley/three.js) to make it compatible with [component](https://github.com/component/component). It's not a very clean cha…
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Hi. I'm here with same the question again, sorry :( As you know, we've talked about that on issue 41 but I couldn't find any properties like "pivot" on the latest version. I've found applyTransform an…
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Hello Rob
I'm using threejs with your engine, now what I want is to create another 2D interface layer on top of the 3D layer. That doesn't work. How did you imagine this to be done?
IgeThree.js line…
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just direcovered dat.gui uses require.js internally. It may be a good example to tQuery code.google.com/p/dat-gui/
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THAT -> http://jsperf.com/comparison-matrix-and-vector-library/3
is lightning fast ;-)
certainly better than theb thing I had in mind for threejs:
https://github.com/mrdoob/three.js/issues/3072
Will …
indus updated
11 years ago
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Hi Stefan,
First off, great work so far! I'm a complete n00b hobby developer trying my hand at a webgl game and find cannonjs+threejs a lovely marriage.
I don't know whether it's cannonjs or threej…
ghost updated
12 years ago
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Hi,
I'm pretty new to 3D programming so bare with me! I've programmed in OpenGL and I'm pretty comfortable with it, but WebGL and Threejs are still new to me.
I'm working on a space-shooter type gam…
wonc updated
12 years ago