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This might be an ever-moving goal post to get the compiled and interpreter environments identical, but doing some tests to illuminate what's available in the globals in the different environments.
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Flutter GPU has a shared buffer concept called `HostBuffer` (which could perhaps use a more representative name, like `SharedBuffer`).
## What's wrong with `HostBuffer`
The docstring below describ…
bdero updated
2 months ago
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The chats right now appear differently in the terminal than the other logging stuff, it would be more professional if they appeared with better eye candy
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```
It might be more useful if each get_weather_from_ function returned the
same array or dictionary so programs could be written more generically (for
example, the user selects which provider, which …
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```
It might be more useful if each get_weather_from_ function returned the
same array or dictionary so programs could be written more generically (for
example, the user selects which provider, which …
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**The problem**
I'm running into some issues with uniform access, and am wondering if there's a place on d3.chart's main chart object for `get` and `set` methods. This is more a discussion than a que…
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```
It might be more useful if each get_weather_from_ function returned the
same array or dictionary so programs could be written more generically (for
example, the user selects which provider, which …
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Let's start off with the simplest hlsl shader I can more or less come up with to do bindless support, which I would like to port to rust-gpu.
Notice that instead of ByteArrayBuffer here, for the fu…
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Having a uniform logging with timestamp and log level would be nice. Proposed format:
`[timestamp : : ] `
e.g.
```
[2019-07-01 14:42:47 UTC : Permissions : INFO] Get devices permissions
```
The…
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```
It might be more useful if each get_weather_from_ function returned the
same array or dictionary so programs could be written more generically (for
example, the user selects which provider, which …