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### Describe the bug
In the case where the user has "MANGOHUD=1" in /etc/environment or launch Heroic with "MANGOHUD=1 heroic", Heroic behaves like the option inside Heroic is set to 1 and uses its…
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[log.txt](https://github.com/user-attachments/files/17262858/log.txt)
When trying to flash my samsung phone with the right loaders according to https://www.temblast.com/ref/loaders.htm I tried both l…
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been playing with this a little bit, and I was thinking about writing a simple configuration GUI. however, I realized that before that would be actually useful, there's a feature I really really want:…
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### Packages:
[lib32-vkbasalt](https://aur.archlinux.org/packages/lib32-vkbasalt)
### Purpose:
A Vulkan post-processing layer. Some of the effects are CAS, FXAA, SMAA, deband.
### More inf…
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### Regression?
Yes
### System Info and Version
System/Version info
```sh
Hyprland, built from branch main at commit f642fb97df5c69267a03452533de383ff8023570 (core: Fix crash on opening chrom…
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I'm using latest from main on arch.
I get segmentation fault when used with gamescope:
```
% AMD_VULKAN_ICD=RADV gamescope glxgears
No CAP_SYS_NICE, falling back to regular-priority compute and …
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Is it a good idea to combine aa methods? Such as in game msaa, and vkbasalt smaa. Or another example of using `smaa:fxaa`? I do not know if that's advise able.
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Steam just updated to runtime 23.08 this being still on 22.08 means it isnt working anymore unless you downgrade steam. vkBasalt also had an update at the beginning of july which while really just a G…
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When not using the latency reduction option (which is nothing but limiting the number of CPU prerendered frames to a lower value?), the frame time variance basically breaks while being GPU bound:
![S…
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Hello,
I'm trying to load FakeHDR.fx into vkbasalt, but I get this error:
```
vkBasalt err: failed to load shader file: /opt/reshade/shaders/fakeHDR.fx
vkBasalt err: Does the filepath exis…