-
```
I'm trying to serialize WPF brushes via protobuf-net using dynamic
configuration. When i deserialize it back, the color is always #00FFFFFF which
is result of call to GetUninitializedObject meth…
-
Continues to crash while working on previously saved work or new work. Does not save any of the newly painted parts.
-
```
I'm trying to serialize WPF brushes via protobuf-net using dynamic
configuration. When i deserialize it back, the color is always #00FFFFFF which
is result of call to GetUninitializedObject meth…
-
```
I'm trying to serialize WPF brushes via protobuf-net using dynamic
configuration. When i deserialize it back, the color is always #00FFFFFF which
is result of call to GetUninitializedObject meth…
-
![681CE082-22F6-4ADD-B587-45284DE3B3DC](https://user-images.githubusercontent.com/5186265/54073885-8ffba880-428c-11e9-93c9-6d8ac8042283.gif)
from https://github.com/vega/vega-lite/issues/4208#issuec…
-
[New Background.zip](https://github.com/PlaceholderGames/Team11/files/555668/New.Background.zip)
The brushes I have used are royalty FREE and they are on the site:
https://www.brusheezy.com/brushes/4…
-
Because of this, there is no light in the mountain tunnel (c0a0b).
![изображение](https://user-images.githubusercontent.com/4449851/133972872-3ec8a8d8-5c8c-458a-bbae-b26f0b3b24f6.png)
This brushes h…
-
It would be great to be able to draw multiple brushes in https://dc-js.github.io/dc.js/examples/scatter-brushing.html
in short:
-make a brush
-hold shift to add another brush, while shift is pres…
cmuus updated
7 years ago
-
Hello if i try to draw with a really large bruch, it lags extremely.
It tooks up to multiple secconds until the trace of drawing appears.
Please fix that.
-
### Code to reproduce the issue
```cs
if (FFmpegLoader.Load(@"ffmpeg"))
{
using (var writer = new VideoWriter(@"somefile.mp4"))
using (var bitmap = new Bitmap(1920, 1080))
using (var graphics…