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```
Just one thing for now:
I am not talking about this or that extra feature to add to a gui, but a new
conception of a gui for a truly chess fan, a GUi that becomes the global gui of
the PC of the…
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```
Would you have any interest in adding the ability to play chess war to this
project. Bonus for ability to play against computer.
http://sourceforge.net/projects/zbcw/
I will gladly make any lic…
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I realize that this is a major feature request, but I'm putting it out there.
It would be great to have a whole array of drills to learn to play blindfolded. The other major chess websites don't of…
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Should have test cases that allow verifying all functionality in game loop. These test cases can be extended to serve as test cases for the physical hardware once we have the hardware in place. Exampl…
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## Deliverables
- [x] _WIP Issue:_ `16 -- A Nice Game of Chess` with: (S)
- [x] checkpoints, features, and estimates!
- [x] link to the _team_ repo
- [x] link to the first issue in the team repo…
sak55 updated
9 years ago
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- M _WIP Issue:_ `16 -- A Nice Game of Chess` with:
- checkpoints, features, and estimates!
- link to the _team_ repo
- link to the first issue in the team repo
- M _WIP Branch:_ `TIY-Chessboard…
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## Deliverables
- _WIP Issue:_ `16 -- A Nice Game of Chess` with:
- [x] checkpoints, features, and estimates!
- [x] link to the _team_ repo
- [x] link to the first issue in the team repo
- [ ] …
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Curious about your thoughts on this, since it doesn't actually affect engine play but would be nice for the libraries. Right now, only optional draws by n-fold repetition and n-move rule are supported…
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### Feature/Problem
Character should have needs that can be fulfilled and drained. At certain thresholds the need of a character will change priority level.
### Solution
Needs can be fulfilled or dra…