-
```
What steps will reproduce the problem?
1. Pick any .obj model and load it through the parser using the example
provided in trunk
2. Set objModel.vertexColorsEnabled(false);
3. Set objModel.defaul…
-
```
What steps will reproduce the problem?
1. Pick any .obj model and load it through the parser using the example
provided in trunk
2. Set objModel.vertexColorsEnabled(false);
3. Set objModel.defaul…
-
```
What steps will reproduce the problem?
1. Pick any .obj model and load it through the parser using the example
provided in trunk
2. Set objModel.vertexColorsEnabled(false);
3. Set objModel.defaul…
-
```
What steps will reproduce the problem?
1. Pick any .obj model and load it through the parser using the example
provided in trunk
2. Set objModel.vertexColorsEnabled(false);
3. Set objModel.defaul…
-
```
What steps will reproduce the problem?
1. Pick any .obj model and load it through the parser using the example
provided in trunk
2. Set objModel.vertexColorsEnabled(false);
3. Set objModel.defaul…
-
```
What steps will reproduce the problem?
1. Pick any .obj model and load it through the parser using the example
provided in trunk
2. Set objModel.vertexColorsEnabled(false);
3. Set objModel.defaul…
-
I have been encountering an issue with my UI where the aframe canvas is making my screen size much bigger than it actually it when its width reaches about 450 pixels.
- A-Frame Version: 1.3.0
- P…
-
```
What steps will reproduce the problem?
1. Pick any .obj model and load it through the parser using the example
provided in trunk
2. Set objModel.vertexColorsEnabled(false);
3. Set objModel.defaul…
-
```
What steps will reproduce the problem?
1. Pick any .obj model and load it through the parser using the example
provided in trunk
2. Set objModel.vertexColorsEnabled(false);
3. Set objModel.defaul…
-
```
What steps will reproduce the problem?
1. Pick any .obj model and load it through the parser using the example
provided in trunk
2. Set objModel.vertexColorsEnabled(false);
3. Set objModel.defaul…