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Below are issues reported by L.F. This meta issue should be used to manage these issues before breaking into smaller issues as needed.
As far as errors and other things I found so far, here's a lis…
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Current Prism Effect does not make people confused about their pointing when they leave VR.
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### Steps to reproduce
On https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault, all function references have `()`, this seems to be clearer when reading the docs.
For example:
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From @Rishav159:
> For the bfs, dfs and ucs diagrams, there is a section in the right that shows a queue which contains the frontier nodes. As the algorithm progresses, the nodes in these queues ar…
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Why do libraries rely on notes like "ill." and "includes index" to indicate there are illustrations in the book, when `TRUE` or `FALSE` in a field makes more sense in databases?
These Edition propert…
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Slick Filter is behaving erratically. Filtering on a class doesn't seem to work at all. Filtering on a :odd/:even pseudo selector works, but won't unfilter.
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## Prerequisites
- [X] I have searched open and closed issues for duplicates.
I belive #65 may be a subset of this issue. Because the greeter does not acknowledge xorg's configuration files, when …
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### Describe the bug?
Dynamic bone chains on avatars, such as hair, ears, etc, can bend towards the direction of controller movement, rather than away from it. This is incorrect, as the chain should…
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You made the land masses transparent, but ocean areas without data are black.
Is it possible to change the black areas in the ocean to a default blue so the image looks more natural/without gaps?
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In MeshStandardMaterials lightmaps are applied to the diffuse light component, but not the specular reflections. This makes sense because shadows don't fall on mirrors, but I think the logic isn't qui…