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Hi Guys,
I read about this project and it seems very promising. I read through the readthedocs documentation, but I found no use-case for emulators with a dynamic lifecycle.
Let say, you would l…
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### Bug Description
I want to use my Genesis Mangan 200 gamepad with xemu, but emulator detects only X axis from right analog, when i turn off analog mode it detects right analog as buttons normal…
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```
I get crashing (no output in the console window unfortunately) during an rumble
event, in any game when using:
SDL.dll
PuruPuru_Win32.dll
from build 130. If I simply swap those with the files f…
-
```
I get crashing (no output in the console window unfortunately) during an rumble
event, in any game when using:
SDL.dll
PuruPuru_Win32.dll
from build 130. If I simply swap those with the files f…
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When I launch a game on certain systems such as Gameboy the image appears but there is noticeable waviness and distortion in the image. Furthermore, I don't get any game audio but there are some occa…
-
```
I get crashing (no output in the console window unfortunately) during an rumble
event, in any game when using:
SDL.dll
PuruPuru_Win32.dll
from build 130. If I simply swap those with the files f…
-
```
I get crashing (no output in the console window unfortunately) during an rumble
event, in any game when using:
SDL.dll
PuruPuru_Win32.dll
from build 130. If I simply swap those with the files f…
-
I am running 8 Android stock emulators for test sharding at once via Composer. It often fails due to Apk installation failure on 1 of emulators. This happened like 50% of time and it's random. Wit…
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```
What steps will reproduce the problem?
1.Run project64 1.6 and play any game using this plugin.
What is the expected output? What do you see instead?
Rather than the fps being around 60, it will …
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```
What steps will reproduce the problem?
1.Run project64 1.6 and play any game using this plugin.
What is the expected output? What do you see instead?
Rather than the fps being around 60, it will …