-
Following test code:
`DX::StepTimer testTimer;`
` uint64 startTicks = testTimer.GetTicks();`
` Sleep(1000);`
` uint64 elapsedTicks = testTimer.GetTicks() - startTicks;`
` char elapsedTimeSt…
-
I've did a fork [here](https://github.com/vpenades/MonoGame) to upgrade monogame to SharpDX 4.0.1 #3794 , but it's failing to compile on Windows 8 project because SharpDX has removed support for it. S…
-
While upgrading an old Dx9 project to Dx11 with DirectXT I noticed everything was going smoothly for performance until I started drawing fonts. CPU usage went up by a factor of 4 and made in impossib…
-
The nuget packages only include the dynamically linked libs for each build configuration. Even though the target files support static or dynamic, this is ignored for some reason - it appears the targ…
-
I only write desktop programs and I don't want to install them.... (I mean the DirecXTK vsix)
-
The project DirectXTK_Desktop_2017_Win10 won't compile and following errors appeared:
> 1>------ Build started: Project: DirectXTK12, Configuration: Debug x64 ------
1>pch.cpp
1>c:\program files …
paspy updated
6 years ago
-
I have a rather strange problem, I am trying to make a DLL for DX overlay, where I inject a DLL into an application, spawn a window and draw on it. so i copies the .h and .cpp files to a different pro…
-
I do not know why but many dds files especially the depth buffers with msaa enabled refuse to open in Photoshop.
oomek updated
7 years ago
-
When building with latest Intel C++ compiler, you get a lot of warnings:
> ------ Build started: Project: DirectXTK12, Configuration: Debug x64 ------
> pch.cpp
> AudioEngine.cpp
…
-
Hi,
Thanks for sharing the great work! I tracked to this repository from some threads in Windows Holographic forum, about the separate rendering for two screens of HoloLens. Do you still have some co…