-
```
For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.
- including motors
- handling contacts
See Vangel…
-
```
For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.
- including motors
- handling contacts
See Vangel…
-
```
For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.
- including motors
- handling contacts
See Vangel…
-
```
For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.
- including motors
- handling contacts
See Vangel…
-
```
For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.
- including motors
- handling contacts
See Vangel…
-
```
What steps will reproduce the problem?
1. Configure the scene so that a sphere is positioned on top of a inclined
static plane (box or trianglemesh rotated).
2. For the sphere and inclined plane,…
-
```
What steps will reproduce the problem?
1. build the trunk with -DUSE_DOUBLE_PRECISION=ON
2. compilation will fail due to float variables in
```
src/BulletDynamics/Featherstone/btMultiBodyConstra…
-
```
For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.
- including motors
- handling contacts
See Vangel…
-
```
What steps will reproduce the problem?
1. build the trunk with -DUSE_DOUBLE_PRECISION=ON
2. compilation will fail due to float variables in
```
src/BulletDynamics/Featherstone/btMultiBodyConstra…
-
```
What steps will reproduce the problem?
1. Configure the scene so that a sphere is positioned on top of a inclined
static plane (box or trianglemesh rotated).
2. For the sphere and inclined plane,…