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### Description of the feature request:
The C++ compilation rules have a neat feature: they [allow you](https://bazel.build/reference/be/c-cpp#cc_binary.link_extra_lib) to specify a library that sho…
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Hi,
I'm testing with a simple test case and it seems to fail. Any idea what's going wrong ?
I'm compiling with `-O0` and the expected result should be `0x10`. It works with `>=-O2` as the
`for…
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A few basic metrics would be useful to track within the app. Would help us curate Discover and allow us to report info back to users.
Project
- Project view count
- Project remix count
- Project sha…
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### Problem description
Some plugins about "highlighting" have to set colors for `sublime.Region`s. E.g., https://github.com/jfcherng-sublime/ST-RainbowIndent
Currently, the only way to set fore…
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Currently the tiling y-axis starts with the height at 0 at the top and incrementing as it goes down the map. I think it would a be a nice feature, but relatively simple task, to add some kind of che…
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QUIT just hangs the console at the moment, as it exits and nothing else happens.
Effects-wise, something like this TV turning off animation might be cool:
https://codepen.io/francescostella/pen/…
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Hi, I'm getting an error when trying to compile a contract with a drink-based test.
```
[...]
error[E0773]: attempted to define built-in macro more than once
--> /Users/maciej/.rustup/toolchai…
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By defining turnout wiring to the command station, rather than an external (JMRI, RocRail etc) we give the following user advantages:
1) Turnout commands issued directly to the CommandStation by …
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A new round button, that draws next card for all monsters and reshuffles any cards with shuffle at end of round would be very nice.
Davst updated
6 years ago
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### Environment
- OS and version: Windows_NT x64 10.0.19044
- VS Code: 1.71.2 (user setup)
- C/C++ extension: v1.12.4
- OS and version of remote machine (if applicable):
### Bug Summary and Ste…