-
Needs to have an appropriate licence. Ideally in GLTF format.
-
[KHR_draco_mesh_compression](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression) has this restriction on geometry types:
> When using this extension,…
-
Something really simple, spawning a plane, scale to respect the aspect ratio.
For video, a play/pause button.
Image and videos are generally in a hubs room so in the objects.gltf file, not in hubs…
-
It'd be useful if Nanoforge could act as a CLI for all the formats that RfgTools exposes:
- Packfile unpacking/repacking.
- Texture extraction/repacking.
- Mesh extraction to gltf.
- Auto asm_pc g…
-
## What just happened?
Trying to write a script to get the new GLTF base color parameters. I have an object with one face (number = 0). It has a PBR material applied and the BASE COLOR parameters Alph…
-
Since the Sceneform plugin is no longer supported in Android Studio and you therefore cannot convert a 3D-object into a .sbf file, is there any possibility that you could use a .gltf or .obj object in…
-
| WebGPU | [D3D12](https://learn.microsoft.com/en-us/windows/win32/api/dxgiformat/ne-dxgiformat-dxgi_format) | [VK](https://registry.khronos.org/vulkan/specs/1.0/html/chap33.html#VkFormat) | [MTL…
bbbbx updated
6 months ago
-
I've recently began using Godot and working off of Kenny's 3D platformer kit, I noticed he had GLB files that contained only mesh binary data and no textures, when inspecting the JSON part of the file…
-
Here's some relevant threads for it:
[Blender's info on UV Mapping](https://docs.blender.org/manual/en/2.81/addons/import_export/io_scene_gltf2.html#uv-mapping)
[KhronosGroup specs on GLTF](ht…
-
Hello! I'm the author of [gsplat.js](https://github.com/dylanebert/gsplat.js), in which I'm using the splat format as provided in [antimatter15/splat](https://github.com/antimatter15/splat)
I have …