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Implement Option's freeze mechanic from Gradius V into the mod.
- [x] Hotkey dedicated for Option actions (including other upgrades)
- [x] Freeze behavior when option key is pressed
- [x] Allow i…
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The current sprite of the Force came from super R-Type. Make one instead of getting the sprite from the game.
https://github.com/cheeeeeeeeeen/Chens-Gradius-Mod/blob/master/Sprites/ForceSheet.png
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Implement the Option with rotate mode from Gradius V.
- [x] When holding hotkey, all options will gather in front of player.
- [x] Once all options are gathered, the first option will move in rota…
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The Sharp X68000 is [supported by Libretro](https://docs.libretro.com/library/px68k/), but has no thumbnails repository.
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![image](https://user-images.githubusercontent.com/39623729/57433261-fee88400-7272-11e9-960a-095264e13981.png)
저희 게임이름은 GRADIOS이므로 위 이미지는 적절하지 않은 것같습니다.
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Hello!
First of all, congratulations for the great work.
I really liked it and found it very interesting!
I followed the description of how to build the application and it worked, with the 3 in…
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Hi Vitor,
awesome work on the these patches. For *Gradius* and future SA1-ed games, it might be interesting to mention hash values for the ROMs that should be patched, and for the ROMs after patche…
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Wasn't sure where to put this issue, so I figured I'd post it here as well as on the sd2snes forums. I purchased a sdspro and am running it on a super famicom. I've checked both the pre-patched and po…
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Hello vitor! I fixed the glitchy graphics and the slowdown when the bosses die when the screen is disappearing in gradius. I’m surprised no one notices the glitchy graphics. You have the snes and sa-1…
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Continuing what was left off from,
- [[Research needed] Handling .cmd CMACs on SD card](https://github.com/d0k3/GodMode9/issues/340)
this should solve transferring the entirety of the **Nintendo…