-
Are there known issues with the iPad and audio? I don't seem to be able to get howler.js to play mp3s on the iPad or iPhone. It stays silent. :(
Also, on Chrome when I try to use fadeIn and fadeOut I…
-
try using the Howler.js library, thanks to @fnsport2 for the link
-
As discussed in Ticket #110
With fallback to HTML5 audio if not supported
**To be implemented**:
- Remove built in audio support detection, utilize the me.audio.init or ext value from resources fo…
-
Hi, on a Samsung S4 (Android 4.3) mobile phone using the Stock browser (Internet 1.5) it is loading the WebAudio plugin but the sounds are not looping.
It loops the sound twice and then stops. Using …
-
Hello,
I am having one page where I have to play the alert sounds whenever new event will going to be fired by system (auto-post).
I used this plug-in, that's really good and exactly what I needed. …
-
Currently we are using HTML5Audio elements to play audio, unfortunately this has issues on mobile, and is not as performant all around.
We should try to use the real Web Audio API, but if it is not a…
-
When a sound is played and it is the same sound file that was previously played, it clips the note when playing it.
-
This may be a long shot, since I don't really even know how 4cs works, or how it masks it's sounds in the images, but would it be possible to embed mp3 files in images too and play them? There's a jav…
-
Since official audio support is still a ways off in IGE, I thought I'd go ahead and write my own library that defaults to Web Audio API and falls back to HTML5 Audio. Web Audio is much faster than HTM…
-
Thank you to everyone for all the amazing feedback, with your help we are building the best audio library on the web! I'd like to announce that a new branch has been opened (https://github.com/goldfir…