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I think it would be really cool if we could some how upload shaders from other people in the community and view them as well. Would make this plugin even better.
Maybe need a website if its not po…
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The minimal case is:
```
precision highp float;
varying vec4 vColor;
void main() {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}
```
using `shader_minifier.exe -o output.glsl --for…
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An issue to list each binary addon that fail to build
Built successfully:
- [x] audiodecoder.2sf
- [x] audiodecoder.asap
- [x] audiodecoder.dumb
- [ ] audiodecoder.fluidsynth (linux only)
- …
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This problem is similar to #61.
The sRGB standard states that the reference display is assumed to have pure 2.2 gamma (pure power law). But the current implementation of sRGB->bt709 (transfer_chara…
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Hello, I am new to DirectX and shader programming, and I am trying to understand the principles behind your SuperDepth3D implementation. Do you have any documentation explaining the implementation of …
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https://playcanv.as/p/wQgQBgkE/
primary equation is:
rho = A + B * cos (C * phi) * cos (D * theta)
-= spherical coordinates and animated values of A, B, C, and D. You can also think about add…
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- [x] webpack.config.js を dev と prod に分離
- [x] アニメーション部分の整理
- [x] pnginator.rb を検証
- [x] uniformsをshadertoyに一致させる
- [x] TypeScriptにする
- [x] クラス化
- [x] ShaderPlayer のコンストラクタで config としてシェーダーを渡す
…
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Hello @ssloy ,
Thank you so much for this course! It has really got me interested in software rendering techniques. The content has a very nice balance between conceptual and practical. I've follow…
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Hey Mark, recently found this sepia shader to add more effects.. just the frag, use `default.vert.glsl` same as greyscale..
```
// https://www.shadertoy.com/view/3slfDl
varying vec4 vertColor;
…
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It's a bit of a long title and I apologize but I'm encountering an issue where the screen flickers black when mousing over menus within dune3d on Windows. This is a fresh compile from MSYS2-MINGW64 on…