-
The minimal case is:
```
precision highp float;
varying vec4 vColor;
void main() {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}
```
using `shader_minifier.exe -o output.glsl --for…
-
I think it would be really cool if we could some how upload shaders from other people in the community and view them as well. Would make this plugin even better.
Maybe need a website if its not po…
-
This problem is similar to #61.
The sRGB standard states that the reference display is assumed to have pure 2.2 gamma (pure power law). But the current implementation of sRGB->bt709 (transfer_chara…
-
An issue to list each binary addon that fail to build
Built successfully:
- [x] audiodecoder.2sf
- [x] audiodecoder.asap
- [x] audiodecoder.dumb
- [ ] audiodecoder.fluidsynth (linux only)
- …
-
Hello, I am new to DirectX and shader programming, and I am trying to understand the principles behind your SuperDepth3D implementation. Do you have any documentation explaining the implementation of …
-
Hey Mark, recently found this sepia shader to add more effects.. just the frag, use `default.vert.glsl` same as greyscale..
```
// https://www.shadertoy.com/view/3slfDl
varying vec4 vertColor;
…
-
https://playcanv.as/p/wQgQBgkE/
primary equation is:
rho = A + B * cos (C * phi) * cos (D * theta)
-= spherical coordinates and animated values of A, B, C, and D. You can also think about add…
-
Hello @ssloy ,
Thank you so much for this course! It has really got me interested in software rendering techniques. The content has a very nice balance between conceptual and practical. I've follow…
-
It's a bit of a long title and I apologize but I'm encountering an issue where the screen flickers black when mousing over menus within dune3d on Windows. This is a fresh compile from MSYS2-MINGW64 on…
-
szkjn updated
9 months ago