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It seems that the passage StoryMenu can't access the Config API's variable `debug`.
When trying something like
`
/* some link */
`
inside StoryMenu.tw, the menu in the UI bar never displays the…
Airks updated
4 years ago
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When a game have a lot of variables and custom class instances in the state, and does not need the history, there is no need to clone and discard the state object.
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Various versions of Harlowe override the bundled SugarCube v2 in Twine 2 version 2.3.4 (Window 10 executable release).
First noticed in the [*What has replaced the StoryCaption passage in Sugarcube…
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SugarCube v2.30.0 and tested in Opera.
Whenever you first open the HTML in a published story it throws a:
> Promise rejected error:
> DOMException: play() failed because the user didn't interact …
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SugarCube v2.30.0 tested in Opera.
In lib/alert.js it has the following code:
```
if (typeof error === 'object' && error.stack) {
mesg += `\n\nStack Trace:\n${error.stack}`;
}
```
Howe…
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I have a story that I've been working on for a while using sugarcube 2.21.0 on Twine version 2.2.1
Everything works fine, but when I select "Publish to File", nothing happens at all. On all my othe…
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https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/53a9b2388261c2d63a2e1abaceb559fab42eb634/scripts/pronouns.js#L213
There a potentially unsafe string test in the `isUpper()` function of…
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Break out the [CSS page](https://twinery.org/cookbook/terms/terms_css.html) into its own section with details on the differences between what selector each included story format uses (`` for Harlowe, …
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An entry on loading and potentially using one of the add-ons supplied by @tmedwards in the [SugarCube documentation downloads page](https://www.motoslave.net/sugarcube/2/#downloads). It would also lis…
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SugarCube executes scripts inside a closure (?) using `eval()` and that significantly limits what can be used in user .js files. To overcome those limitations, I patch tweego's output and inject `` ta…
zeule updated
5 years ago