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Seeing as SwiftUI is reaching the point where it's becoming generally usable with iOS 14, we're going to need to adapt our templates to support it.
Users have been asking about this:
- Assets supp…
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Hello,
I am getting error while try loadModel()
ld: Undefined symbols:
_ggml_metal_log_set_callback, referenced from:
whisper_backend_init(whisper_context_params const&) in whisper.o…
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Currently, in documentation, nothing in the documentation said what the project structure should be to make generated code work. I have found few cases when it doesn't work.
It works if `kaluga:res…
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Does this package support MacOS/AppKit apps that use SwiftUI?
I am using the following example code and getting some errors:
```
struct AnimatedGifView: UIViewRepresentable {
@Binding var …
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I'm evaluating whether I can use `libgodot` as a canvas for mini-games inside a SwiftUI app on iOS/iPadOS.
The .pck files are loading fine and showing, but no touch input is being processed. Godot-…
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This ticket is to implement "offline mode", which will allow LiveView Native applications to run entirely within the native environment without a persistent Internet connection. A few implementation c…
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Have folks considered the SwiftUI version of this concept?
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### Description
It says that it has failed to produce expressions. I wanted that in the toolbar of a NavigationLink stands a text with the name of a variable, but when i wrote the code it said i shou…
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### What happened?
I think this is entirely related to a known SwiftUI bug and the deprecation of NavLinks with `isActive` bindings. Effectively, `isActive` never gets set to `false`. You can confirm…
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The example does not seem correct. At no point are you instantiating a view controller, as the line
```
let vc = SuperVillainViewController()
```
is just creating an instance of the enclosing…