-
Was pulled back into RoR2 because I remembered it had a VR mod, but sadly it doesn't work with RiskUI. As in, the wrist-mounted UI is just gone.
-
- [ ] Add a grid to represent the floor
- [ ] You can walk up to the mouse and put your head inside, this expands the brain and lets you walk around
- [ ] Fades out after a minute or so
- [ ] Calcu…
-
Install the dual polar grid into CTSM. The main CAM issue is here: https://github.com/ESCOMP/CAM/issues/979. We are aiming to complete this in time for the CESM3 release. I can do the PR, with some he…
-
@project64 @cxd4 @DerekTurtleRoe
### Request box
support of running games in first person view
### Reason box
it`s awesome
### Examples
![vrexample](https://github.com/project64/proje…
-
Support for Virtual Reality.
-
Two years ago I got your software to work with keyboard for Alien Isolation VR, but couldn't get it to work for any other VR games as they require VR inputs, is their any solutions to this problem, wo…
-
Enter VR Mode in the headset while the main display shows the editor UI. This way I can tweak the scene and quickly test it out.
-
The lights are great but in VR (with an HTC Vive), they are somewhat shifted from the original position in both the right and the left eye but on different positions depending on the eye.
Knive updated
6 years ago
-
Mount a pair of cameras on the front corners of the NodeBot and hook it up to a WebVR viewer for the ability to explore remote areas.
-
Any plans for the foreseeable future?