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Running the application with a small amount of free RAM less than 1 GB leads to the error below.
[[OpenGL]Unable to initialize ANGLE-based rendering with DirectX 11 : 'System.OutOfMemoryException: …
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```
We can use the D3D NULL drivers to benchmark pure draw overhead on the D3D
back-ends. Will have to investigate the possiblity of doing so with the GL
back-end.
```
Original issue reported on co…
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I have tried DebugView with filter GTA5_FSR nothing comes up same with no filter.
I don't use ENB.
Can someone tell me what I am doing wrong?
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@AreWeDreaming reports that the machine mapping for DIII-D profiles which OMAS autogenerates pulls from 2 different places so the MDS+ location changes every time it's regenerated.
What's the best …
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With SM 6.6 and 6.7, DXR and HLSL supports "Payload access qualifiers" (PAQs) which allow users to specify if and where payload fields are read and written from / to.
More information here: https:…
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Hi.
I have a question about enabling SwapChainRendering.
I have created a very simple WPF application to test it, here is my code.
![prj](https://user-images.githubusercontent.com/72618639/2010…
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I am an engineer for the Intel NPU Software driver team on Windows Hosts. I am attempting to root-cause a Geekbench v6.2.2 app issue, where the Geekbench app does not start. It loads the splash screen…
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I just recently moved to 11.10 64-bit and ironhide (was using bumblebee and 10.04 64-bit and it worked perfectly) and tried to run war3 with wine and it works but is laggy as if i did'nt use optirun c…
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### Preflight checklist
- [X] I have searched the [issue tracker](https://github.com/ThaUnknown/miru/issues) for a bug report that matches the one I want to file, without success.
- [X] I have search…
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I recently debugged a difference between D3D and GL rendering. It turned out that the D3D renderer was clearing the stencil to 1, but the GL was clearing to 0. I thought nanovg didn't care about the…