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Do a fresh install of dev environment for editor on a mac and correct and improve the readme to reflect the steps actually needed to get everything up and running. This task was motivated by the fact …
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See (LINK REMOVED)
2018-01-17 09:58:44 (Mats.Gisselson)
Related GitHub issue: (LINK REMOVED)
2018-03-06 12:48:11 (Mats.Gisselson)
(LINK REMOVED)
2019-01-07 15:09:20 (Mats.Gisselson)
Previous PR includ…
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Version: 1.2.162
Channel: stable
Editor SHA1: e07f3bb9e8c970eceda8dce8efd5905fd67fa720
Engine SHA1: e07f3bb9e8c970eceda8dce8efd5905fd67fa720
```
ERROR:DLIB: Failed to load image: 'Image not of …
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(Copy of DEF-2859)
**Description:**
I want to be able to add scripts and user tools into the Engine directly.
First step would be the ability to trigger user scripts on Close, Open, Pre-build, P…
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Something is probably wrong, but this error doesn't help me know what is
Build time2019-10-15T14:39:26.206389
Defold channeleditor-alpha
Defold editor shaba2e1269b9d77c8eb4e193b33e6060563ad…
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First step. Design an MVP.
* How to run the Lua code
* How to register an extension for a trigger/event
* Decide on file extension
* Error handling
(LINK REMOVED)
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### Expected behaviour
Script handles HTTPS response / data after appropriate wait
### Actual behaviour
See logged warning : WARNING:DLIB: Unhandled ssl status code: -261
See logged error: ERR…
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When running my client app in the editor, it works ok.
However, when running the HTML5 build, I am having some issues. Here's the output from the console:
DEBUG:SCRIPT: colyseus.serialization.sc…
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**Describe the bug (REQUIRED)**
If we create two different atlases with different images but with the same content (png file will be duplicates), editor links the atlases to the same resource when we…
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### Expected behaviour
### Actual behaviour
NullPointer
### Steps to reproduce
Game was running.
Changed init code in script of game object.
Clicked rebuild in project menu.
However, does…