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**Ionic version:** (check one with "x")
[ ] **2.x**
[ ] **3.x**
[x ] **4.x**
**Ion2-calendar mode:** (check one with "x")
[ x] components mode
[ ] modal mode
**I'm submitting a ...** (ch…
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i change IsChecked to True in behavior but I don't see any change in UI
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Not working for me even in the demo before any modifications. Any similar issues?
![Screen Shot 2013-02-24 at 11 41 39 AM](https://f.cloud.github.com/assets/2157483/189672/1b4a80e8-7ea1-11e2-9844-27d…
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I want to add an acroform dictionary and some forms to my pdf. To do this I am using the OnCatalogWrite event as shown here: https://github.com/galkahana/HummusJS/wiki/Extensibility#oncatalogwrite
Ho…
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Hi,
I'm trying to collide 2 objects with the event listener but the event doesn't fire.
``` Javascript
object.addEventListener( 'collision', function( other_object, relative_velocity, relat…
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Steps to reproduce (it's hard and not always reproducible):
1) disableSystemVolumeHandler = true
2) with a delay about 1-2 seconds click "up" -> "down" -> "up" -> "down" -> ...
3) On some time, pre…
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using the code from the documentation
i can **not** get onplayerror to fire
with example below / on safari and chrome desktop:
audio play is denied, but onplayerror does not fire
the sound then …
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I am sending sse events to my clients;
HTTPContext.onClose should fire if the http connection is closed; however it never does.
```c#
[Route(HttpVerbs.Get, "/alarms")]
public async Task ReadAlarms…
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I'm a little new to GDScript and I like the Template so far. I like it so much that I want to adapt the shooting logic to enemies.
Right now, I'm trying to adapt the RigidBody projectile logic to …
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After calling createAudioPlayer with a working player (I can play and manipulate a queue) I can't get any events to fire. I've tried registering as follows:
``` js
var audioPlayer = spotify.createAud…