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Playing with https://github.com/andrei-drexler/ironwail Mjolinr 3d mesh has a ugly seam (original mesh seems broken).
Would be great if you can fix it.
![ironwail0000](https://user-images.githubus…
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Just a very minor thing: on quit it shows "Quakespasm version ..." instead of "Ironwail...."
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In Ironwail, if you set r_skyfog over 1, the sky starts to reappear, whereas in other engines it caps at 1.
Example, skyfog at 2 :
![image](https://user-images.githubusercontent.com/5883104/15808…
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Been doing some more playtesting when I noticed that loading Mission Pack 1 while using the `-fitz` parameter doesn't play the Scourge of Armagon theme upon loading the first demo, it actually just do…
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Screenshots are saved with name.pn instead of name.png
Ironwail 0.4.0 x64 on Win10
![pn](https://user-images.githubusercontent.com/6874649/155318272-6f2b7ee1-028c-442b-8067-1ba9aef3ab78.jpg)
TMHKR updated
2 years ago
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When playing Firetop Mountain (ad_mountain) on hard difficulty (skill 2), loading a saved game can fail with an error message.
Steps to reproduce the problem:
1. Play ad_mountain on skill 2 (play …
TMHKR updated
2 years ago
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Perhaps this should belong to sezeros quakespasm tree, but in any case, can we have a versioning system sitting outside "version.h" hardcoded strings? Something that'd update "IRONWAIL_VER_SUFFIX" dur…
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GL_SetState for particles uses GLS_ATTRIBS(3) - should be GLS_ATTRIBS(2).
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By default overbright models are on, and don't differ from Quakespasm with overbrighting.
But turning them off makes the models even brighter (the effect increases the brighter the lighting).
Possib…
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**Description**
Client pitch angle is incorrectly restored on load game. This bug is present in most Quake engines, and derives from the original ID software code.
**Cause**
Host_Spawn_f set…