-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
Wireframe shader is not visible when applied to a mesh on macOS.
Shader has two warnings:
'TransformObjectToHClip': implicit truncation of vector type
Compiling Vertex program
Platform defines…
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
-
```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …