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It would be interesting to know different probabilities of certain card draws at different stages. I've been putting in some effort to try and understand them and how different odds stack and affect e…
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Being able to "copy/paste" between two battle calculator windows would be really helpful. A mockup is below:
From a code perspective, scoping it out a bit, the OddsCalculatorPanel is regrettably not …
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Pretty much start any new game or open a save then try using the battle calc. Its about 2-3 times slower in the new stable then 1.9.0.0.3635.
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Very nice project , but it should also handle draw cases, currently
`node_modules/.bin/poker-odds-calculator AdAh AcAs`
outputs
Player #1 - Ah Ad - ~2%
Player #2 - As Ac - ~98%
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Quoting Cernel in from #846
1. I've always told Veqryn that the default for dice calculations should be 1,000 (stead 2,000) and the maximum (for both dice and LL) should be 100,000 (stead 20,000), b…
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**TL;DR** There is an edit at the bottom of this post highlighting what is going on because a lot has changed over many discussions, and better alternatives are being explored.
You may want to grab…
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The skill deal light damage according to the game.
In game: "Light Physical dmg to all foes. Low chance of Forget"
In the calculator: "Deal medium Phys damage and inflict Forget (low odds) to al…
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@gcp recently increased the training steps to 256k https://github.com/gcp/leela-zero/issues/78#issuecomment-354068002 but training an additional 128k steps takes 4 hours, which typically means no test…
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I think that the gapfill feature may be producing too wide extrusions, and needs to be configurable.
These tests were done in 1.2.9.
This model shows the problem really well.
https://dl.dropboxuserc…
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I wanted to open another Issue for this discussion. Here we can discuss the commands the server send to the clients and the answer the clients send back to the server. At the end we make a decision (I…