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Apparently SteamVR-XRPlugin beta doesn't work at all, Or maybe i dont know how to use it, Because when I finally got everything to work I've noticed that none of my input were working, I have switche…
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Hello,
I am using Unity 2018.3.5f1 with SteamVR latest version from Unity Asset Store which is 2.2.0.
I have set up the SteamVR input and everything. However when I go into the Interactions_Example …
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@jdm iirc, you have a WIP rust binding for the openxr library. Is it available somewhere?
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Splitting this out from HL2 Best Practices, since I'm pushing it to v0.2. Depth buffer is important, but most important at low frame rate. StereoKit has been extremely fast so far, any performance iss…
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This issue is an update and/or extension of the closed issue #18431 by @omgisraven January 19 titled: 'Examples claim "webxr not available" but immersive.dev works'.
In that discussion @Mugen87 sug…
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There's still some remaining recommendations for OpenXR performance I haven't gotten to for StereoKit. Don't need to get them all in for 0.1, just need to review and snag the low hanging fruit for now…
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When running the samples_win32 program, Windows Mixed Reality does not start even though Mixed Reality OpenXR Runtime indicates that it is installed and active.
At the end of the execution it indic…
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The full error that seems to be the cause of the crash is pasted below. I believe it has to do with the absence of a GPU feature (presumably VPRT) which is required as of commit #20. I also experience…
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https://github.com/microsoft/OpenXR-SDK-VisualStudio/blob/9336599e922eaf03f4fad928ba122275a3b677d9/samples/BasicXrApp/CubeGraphics.cpp#L382
This should probably be LoadInvertedXrPose() so it's not …
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Agent installs correctly, services are up and running, but it never completes reporting to the RMM and goes offline (yellow status).
Have tried restarting the services but it never changes (shows 51 …