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SHIFT_JIS replaces ASCII `\` (backslash) symbol with `¥` (Yen) symbol. When converting from SHIFT_JIS to UTF-8, the Yen symbol is preserved. However, the text command parser only expects `\`, even whe…
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I really don't see why this is. I wonder if it has to do with dial-up or maybe it can't handle the nightly
build system. I don't get it. So maybe you guys can give me a link to a RAR archive with the …
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How to test this:
- Go to equipment menu of a character with some equipped thing, e.g. weapon.
- Press decision key to select the item, it will show comparison values: which PV, PM, Agi, etc. will inc…
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I am attempting to make custom item selection windows, each with their own `include?` methods, and possibly other things. But first I need to get the thing working.
Here is what I've gotten so far...…
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-- The C compiler identification is GNU 4.9.1
-- The CXX compiler identification is GNU 4.9.1
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Dete…
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Player is expecting graphic files without checking they are defined in database before. If no title or system graphic chunks are not found in RPG_RT.ldb, Player should not load them and continue. Load…
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I'm making this thread so that we can discuss balance issues in the current release candidate.
I'll start by sharing my thoughts on where we need to go based on my own experiences. I haven't played …
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RPG Maker 2000/XP, Flash standalone player, Game Maker, Fighter Maker, etc.