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Are you still maintaining this? I have modified SFML 2.5.1 to have GL ES 2.0 shader support. Works excellently on android with shader effects.
https://github.com/TheMaverickProgrammer/SFML_ANDROID_…
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**URL:** https://www.gog.com/game/underrail
**[Optional] Game Version:** GOG 1.0.2.4
**XnaToFna Version:** 17.09.1 devbuild
**Windows:** ![playable with no bugs](https://raw.githubusercontent…
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Useful to catch regressions with PCH support enabled.
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While attempting to setup a threaded render-input system, I ran across the following:
```rust
extern crate sfml;
extern crate crossbeam;
use sfml::window::{ContextSettings, Style, Event, Key};…
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```
Steps to reproduce:
1- Use Linux (Ubuntu in my case)
2- Run monodevelop and load GWEN dotnet solution from the SVN build
3- Compile (using DLLMAPS as appropriate)
4- Solve the null sfFont bug (fo…
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```
Steps to reproduce:
1- Use Linux (Ubuntu in my case)
2- Run monodevelop and load GWEN dotnet solution from the SVN build
3- Compile (using DLLMAPS as appropriate)
4- Solve the null sfFont bug (fo…
-
```
Steps to reproduce:
1- Use Linux (Ubuntu in my case)
2- Run monodevelop and load GWEN dotnet solution from the SVN build
3- Compile (using DLLMAPS as appropriate)
4- Solve the null sfFont bug (fo…
-
```
Steps to reproduce:
1- Use Linux (Ubuntu in my case)
2- Run monodevelop and load GWEN dotnet solution from the SVN build
3- Compile (using DLLMAPS as appropriate)
4- Solve the null sfFont bug (fo…
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I've sent an email to Erik about this and [posted to the mailing list](http://thread.gmane.org/gmane.comp.audio.libsndfile.devel/555), but still haven't heard back from anyone, thus this seems to be t…
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## Description
An error occurs at the start of the application when running a Win32 build.
In `JoystickImpl.cpp`:
![image](https://user-images.githubusercontent.com/44375729/155910224-fb768434-…